like above, load Zelda Wind Walker from the disc and press START.like above, but restore the gzlp.gci and boot.gci to the Memory Card.To put game save exploit and gbi into the Memory Card, we would need a softmodded Wii (RVL-001) and the program GCMM. Gamecube + original game disc –> read the save exploit (in memory card) –> load GBI (in memory card as boot.gol) –> play using Game Boy Ployer ![]() This is to put the game save hack file + homebrew boot.gol (GBI in this case) in a GC Memory Card (59 blocks is enough), and load GBI from the save exploit after reading the game disc. ( comparison of available game exploits) There are two options: Boot GBI directly from GC Memory Card (slot A) To use GBI together with the Game Boy Player hardware on a unmodded Gamecube, I think it is easy to use the Game Save Exploit method. So there is really no need to look for the official disc. ![]() ![]() Using GBP normally requires the official Start-up disc, which is not only quite rare and expensive, but also limited in video quality (over-soft salling) and configurations, and sometimes also induces stuttering and input lags.Īs an alternative to the boot disc there is the homebrew application called Game Boy Interface (GBI) which reduces the latency and also enables the original resolution of GBA games (240p) and a couple other features. So I use GC purely for GBA games using the Game Boy Player (GBP), an official hardware just like a Game Boy Advance. Nowadays it’s probably easiest and cheapest to play Gamecube titles on a Wii (model RVL-001).
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